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NBA 2K12
Vö-Datum: 07.10.2011 - Releasedatum: 05.10.2011
NBA_2K12_PROPER_READNFO_USA_RF-XBOX360-RRoD

Genre: Sport
Sprache(n): Englisch
Untertitel: Deutsch, Englisch, Spanisch, Französisch, Italienisch
Videosystem: REGION FREE
Größe: 7640 MB
Freigegeben ab:
Notizen: XGD3 ISO



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Lade kostenlos NBA 2K12 PROPER READNFO USA RF-XBOX360-RRoD mit Fullspeed!

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Passwort: speedlounge.in
05.10.2011

NBA 2K12 ist das neueste NBA der bekannte Spielereihe, die für das Jahr 2011 vorgesehen ist. Wie bereits in den Vorgängern, wird auch NBA 2K12 einer Generalüberholung unterzogen und bietet neben neuen Grafiken auch optimiertes Gameplay, KI, Sound und Online-Funktionen.

Nfo-File:
NBA_2K12_PROPER_READNFO_USA_RF-XBOX360-RRoD

+-RELEASE.DETAiLS

ReleaseDate... 2011-10-05          Source Media....... XGD3 DVD9
Filename...... rrod-nba2k12.rxx    Source Region...... NTSC/U
RarCount...... 81x100MB            Playable Regions... REGION-FREE
Format........ ISO                 Verified........... Yes
http://marketplace.xbox.com/games

+-RELEASE.iNFORMATION

Winner of over 20 Sports Game of the Year awards last year, the NBA
2K franchise is back and bigger than ever. NBA 2K12 delivers more
action than any NBA game to date, putting gamers as close to the
court as possible without having to lace up a pair of kicks. Join
your favorite NBA stars in NBA 2K12 this fall.

+-RELEASE.NOTES

Playable Regions: ALL (REGION-FREE)
SplitVid, SSv2, AP2.5, and verified with abgx360!

iMARS' release is completely missing the AP25 data and the SS replay
table. Their rls appears to be some form of ODDE rip, but with 2.0
offsets, and is missing the necessary stealth data. WTF kind of
messed up tools are you guys using? iMARS release definitely isn't
stealth, and actually won't even boot because of it. iMARS, the new
0800 v3.0 and XBC are both publicly available - why not use them?!
PEOPLE, THIS IS A PERFECT EXAMPLE OF WHY YOU SHOULDN'T BE PLAYING
UNVERIFIED RIPS!

P.S. From this point foward, we're dropping the "XGD3_0800" from our
rls dirnames and going back to a regular naming convention form now
that everyone is well aware of the new XGD3 format and that 0800 is
the standard. All our rips will continue to be done with the new
0800 unless otherwise specified under the Release Details section,
or in the rls dirname.

XGD3 BACKUPS OVERVIEW

To end the confusion once and for all, *yes*, original XGD3 discs
have a higher linear/track density and therefore a higher physical
capacity than XGD2 and regular DVD+R DL media. As a result, XGD3 ISO
backups are larger as well.
For XGD3 backup support, c4eva has introduced in LT+ v2.0 the LT-MAX
feature, which allows for XGD3 backups to use the maximum possible
layerbreak for regular DVD+R DL media, and therefore all of the
available space (8,547,991,552 bytes) of a regular DVD+R DL disc.
Since there is still not enough space on a regular DVD+R DL disc to
hold the entire XGD3 game partition, not to mention the Layer 1
Video partition, this is not at all recommended as being "safe" for
Xbox LIVE.
XGD3 backups will still boot and play fine on LT+ v2.0 as long as the
last approximately 1.7% of the game partition does not contain any of
the actual game assets, which it usually won't because the end of the
game partition is near the inner edge of the disc, and developers
will try to keep their game data near the outer edge (middle of the
game partition) to maximize read performance.
Another necessary condition to booting and playing XGD3 backups on
regular DVD+R DL media is that the kernel or game code itself must
not perform any CIV (Content Integrity Verification) checks on any
part of this last approximately 1.7% of the game partition (or at
least it must not take any action after CIV failures). Even if there
are no actual game assets in this area, there is still pseudo-random
padding data which can be checked through CIV, and such checks can
even be added later to the game code through title updates, or to the
kernel through system updates.
Just like XGD2, XGD3 backups still require the correct dashboard
version-specific AP2.5 replay data. As they've done previously, MS
has the ability to change the DAE.bin by way of a system update,
meaning you may need to re-patch/re-burn at some point. The abgx360
application and database will be updated accordingly to support XGD3.

BEST PRACTICES AND SETTINGS

The P2P XGD3 ISO rips that were floating around before this point are
for ODDEs and are not compatible as-is with LT+ v2.0. Their PFI, DMI
and SS sectors are in the wrong PSN (Physical Sector Number)
locations and they are missing the critical AP2.5 replay sector and
SS replay table. If you intend to play XGD3 backups on a firmware-
flashed 360, it's up to you to make sure you're using proper ISOs
made with 0800 v3.0, and to double-check by running them through
abgx360 before burning.
Keep in mind that this is the first of several potential disc-based
backup solutions for XGD3. As such, it's recommened that all
subsequent releases maintain the full ISO size and associated
layerbreak (2133520) in the .dvd, which will help to ensure that they
will be forward-compatible should any media manufacturers step up
with new larger-capacity discs (which will be necessary in order to
make XGD3 backups as safe as possible on Xbox LIVE).
The actual layerbreak for XGD3 ISOs is 2133520. However, when burning
XGD3 ISOs to regular DVD+R DL, ImgBurn will automatically reposition/
limit the layerbreak to 2086912 in accordance with the disc's maximum
Layer 0 data zone capacity (2,086,912 [LBA: 0 - 2086911]). The LT-MAX
feature in LT+ v2.0 will compensate for this and allow you to play
XGD3 backups with this wrong layerbreak, and therefore wrong game
partition data PSN locations.
In the case of growisofs as instructed below, in order to avoid
errors when burning XGD3 to regular DVD+R DL, you may choose to first
truncate the ISO to 8,547,991,552 bytes, and burn using a reduced
associated layerbreak of 2086912. This should give you exactly the
same end result as ImgBurn or CloneCD.

RRoD - Right when you least expect it!
NBA_2K12_PROPER_READNFO_USA_RF-XBOX360-RRoD +-RELEASE.DETAiLS ReleaseDate... 2011-10-05 Source Media....... XGD3 DVD9 Filename...... rrod-nba2k12.rxx Source Region...... NTSC/U RarCount...... 81x100MB Playable Regions... REGION-FREE Format........ ISO Verified........... Yes http://marketplace.xbox.com/games +-RELEASE.iNFORMATION Winner of over 20 Sports Game of the Year awards last year, the NBA 2K franchise is back and bigger than ever. NBA 2K12 delivers more action than any NBA game to date, putting gamers as close to the court as possible without having to lace up a pair of kicks. Join your favorite NBA stars in NBA 2K12 this fall. +-RELEASE.NOTES Playable Regions: ALL (REGION-FREE) SplitVid, SSv2, AP2.5, and verified with abgx360! iMARS' release is completely missing the AP25 data and the SS replay table. Their rls appears to be some form of ODDE rip, but with 2.0 offsets, and is missing the necessary stealth data. WTF kind of messed up tools are you guys using? iMARS release definitely isn't stealth, and actually won't even boot because of it. iMARS, the new 0800 v3.0 and XBC are both publicly available - why not use them?! PEOPLE, THIS IS A PERFECT EXAMPLE OF WHY YOU SHOULDN'T BE PLAYING UNVERIFIED RIPS! P.S. From this point foward, we're dropping the "XGD3_0800" from our rls dirnames and going back to a regular naming convention form now that everyone is well aware of the new XGD3 format and that 0800 is the standard. All our rips will continue to be done with the new 0800 unless otherwise specified under the Release Details section, or in the rls dirname. XGD3 BACKUPS OVERVIEW To end the confusion once and for all, *yes*, original XGD3 discs have a higher linear/track density and therefore a higher physical capacity than XGD2 and regular DVD+R DL media. As a result, XGD3 ISO backups are larger as well. For XGD3 backup support, c4eva has introduced in LT+ v2.0 the LT-MAX feature, which allows for XGD3 backups to use the maximum possible layerbreak for regular DVD+R DL media, and therefore all of the available space (8,547,991,552 bytes) of a regular DVD+R DL disc. Since there is still not enough space on a regular DVD+R DL disc to hold the entire XGD3 game partition, not to mention the Layer 1 Video partition, this is not at all recommended as being "safe" for Xbox LIVE. XGD3 backups will still boot and play fine on LT+ v2.0 as long as the last approximately 1.7% of the game partition does not contain any of the actual game assets, which it usually won't because the end of the game partition is near the inner edge of the disc, and developers will try to keep their game data near the outer edge (middle of the game partition) to maximize read performance. Another necessary condition to booting and playing XGD3 backups on regular DVD+R DL media is that the kernel or game code itself must not perform any CIV (Content Integrity Verification) checks on any part of this last approximately 1.7% of the game partition (or at least it must not take any action after CIV failures). Even if there are no actual game assets in this area, there is still pseudo-random padding data which can be checked through CIV, and such checks can even be added later to the game code through title updates, or to the kernel through system updates. Just like XGD2, XGD3 backups still require the correct dashboard version-specific AP2.5 replay data. As they've done previously, MS has the ability to change the DAE.bin by way of a system update, meaning you may need to re-patch/re-burn at some point. The abgx360 application and database will be updated accordingly to support XGD3. BEST PRACTICES AND SETTINGS The P2P XGD3 ISO rips that were floating around before this point are for ODDEs and are not compatible as-is with LT+ v2.0. Their PFI, DMI and SS sectors are in the wrong PSN (Physical Sector Number) locations and they are missing the critical AP2.5 replay sector and SS replay table. If you intend to play XGD3 backups on a firmware- flashed 360, it's up to you to make sure you're using proper ISOs made with 0800 v3.0, and to double-check by running them through abgx360 before burning. Keep in mind that this is the first of several potential disc-based backup solutions for XGD3. As such, it's recommened that all subsequent releases maintain the full ISO size and associated layerbreak (2133520) in the .dvd, which will help to ensure that they will be forward-compatible should any media manufacturers step up with new larger-capacity discs (which will be necessary in order to make XGD3 backups as safe as possible on Xbox LIVE). The actual layerbreak for XGD3 ISOs is 2133520. However, when burning XGD3 ISOs to regular DVD+R DL, ImgBurn will automatically reposition/ limit the layerbreak to 2086912 in accordance with the disc's maximum Layer 0 data zone capacity (2,086,912 [LBA: 0 - 2086911]). The LT-MAX feature in LT+ v2.0 will compensate for this and allow you to play XGD3 backups with this wrong layerbreak, and therefore wrong game partition data PSN locations. In the case of growisofs as instructed below, in order to avoid errors when burning XGD3 to regular DVD+R DL, you may choose to first truncate the ISO to 8,547,991,552 bytes, and burn using a reduced associated layerbreak of 2086912. This should give you exactly the same end result as ImgBurn or CloneCD. RRoD - Right when you least expect it!